Open-source motion graphics & VFX,
built in pure Rust.
Node and layer compositing, spline speed graph editor, 2D/3D shape animators, and visual effects driven by high-performance WebGPU compute shaders.
01 / Fluid Spline Editor
Speed & Value Graph
Fine-tune acceleration, deceleration, and custom bezier easing curves with instant responsive feedback. Say goodbye to After Effects' clunky graph editor.
02 / WebGPU Compute Shaders
Hardware Acceleration
GPU-accelerated particle systems, chromatic aberration, glows, and displacement maps written in standard WGSL for cross-platform Metal and Vulkan execution.
03 / Smart RAM Preview
Zero-Stutter Caching
Parallelized background tile composition caches rendered frames in GPU memory for real-time 60 FPS playback on 4K multi-layer animations.
02 / Breakdown
EffectCraft vs. Adobe After Effects
| Metric | EffectCraft (Pure Rust) | Adobe After Effects |
|---|---|---|
| Pricing | 100% Free Forever (Open Source) | $263.88 / year single app |
| Rendering Engine | Pure Rust wgpu compute pipeline | Legacy 32-bit/64-bit hybrid architecture |
| Browser Portability | Compiles to WebAssembly (WASM) | Desktop only, heavy installation |
| Extensibility | WGSL shaders & JSON control API | Legacy ExtendScript & expensive plugins |